System contrasting behaviors:

I wanted to create for Week 1 Purpose of one enemy (white cat) that is moving on its own, and the other (red bird) following the Player to try and attack the Player. Unfortunately, I haven't figured out why the bird just dropped onto the floor rather than detecting the Player with the player tag, for this I will need some debugging...


Interaction:  after touching the cookie, Player speed would increase by one, while touching the salt bottle will make speed minus one.

The spikes should decrease the health of player.

By pressing J, player can shoot out fish weapons which will help destroy the enemies.

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